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Given that many of the levels are extremely complicated, and there are often a number of possible exits, this can be frustrating.

the bomb on each level counts down and you have 30 seconds to remember where the exit is before the bomb goes olT. Each one that gets out alive brings bonus points shooting them because you don't like the way they walk loses you points.
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Basically, you shoot every terrorist on each level and try to free all the hostages, who then make their way to the exit. Unlike the film, there are approximately six million of them, you have limitless ammunition, and you have to work through one of the 2o-odd levels at a time. Just like in the film, you're trapped in an office block in a grimy vest, with a bunch of foreigners who plan to steal millions of dollars from the security vaults while pretending to be terrorists. Die Hard is a third-person viewed shoot 'em up. Die Hardĭie Hard Trilogy, much-loved on the PlayStation, offers you three potentially cathartic experiences. On the other hand, taking a pretend gun and shooting the crap out of thousands of pretend baddies is a cathartic experience that could only be matched by stacking Noel Edmonds, Jim Davidson and Richard Madeley horizontally on top of each other and stamping the face of each one into the head of the one beneath. It's the same with those bizarre odd-shaped rubber squeezy things - you just get really tense, as you squeeze and squeeze, until so many veins arc standing out in your forehead it looks like a three-dimensional model of the Amazon basin. as the need to shred every single one becomes an obsession, and the release in bursting them proves to be inadequate. Most supposedly tension-relieving devices actually rarely do what they claim: sit bursting a sheet of bubble-wrap and you can find yourself getting more and more pent-up.
